Systems

How I think about the work — framed as architecture, constraints, and tradeoffs. For employment history and shipped projects, see Work.

Product Architecture: 0→1 Systems

Product In Progress

Early products face real constraints — time, runway, uncertainty. The goal is an MVP that survives iteration without a full rewrite. That usually means explicit boundaries and saying no to abstractions you don't need yet.

See builds →

Technical Leadership: Scaling Without Chaos

Leadership Ongoing

Teams grow faster than clarity. Ownership gets fuzzy, decisions queue up, review latency climbs. The fixes I keep returning to are boring: clear ownership maps, decision rules, and CI that makes mistakes cheap.

See employment history → · Read essays →

Applied Systems

Production implementations — constraints, stack choices, and what shipped.